home *** CD-ROM | disk | FTP | other *** search
- ****************************************************************************
- Surf Version 0.9 (beta) June 1992
- --------------------------------------------------------------------------
- WAV audio file toolbox for Windows 3.1
- ****************************************************************************
-
- ~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~
- ~ ~
- ~ Surf is Shareware. If you use Surf for more than 10 ~
- ~ days, you must register. ~
- ~ ~
- ~ You can register Surf two ways: ~
- ~ ~
- ~ 1. A License number for this version...........$10.00 ~
- ~ ~
- ~ 2. To have the latest version shipped to you...$15.00 ~
- ~ ~
- ~ ~
- ~ Print out and send in the ORDER.FRM file to register. ~
- ~ ~
- ~ Please include $2.00 for shipping outside the U.S. ~
- ~ ~
- ~ Please send checks or money orders in U.S. dollars only ~
- ~ ~
- ~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~
- ~ Thanks for trying Surf! ~
- ~ ~
- ~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~
-
-
- Introduction
- ------------
-
- Surf is designed to be a toolbox for modifying and editing Windows 3.1
- WAV files. You'll need Windows 3.1 and a sound device capable of digital
- output (e.g. SoundBlaster, Pro Audio Spectrum, Adlib Gold, etc). Regular
- Adlib cards cannot play WAV files. There is a driver for the built-in
- speaker inside your PC that was released after Windows 3.1. The quality
- is poor, but it is free from Microsoft.
-
- Surf is designed to be fun and useful. I've tried to leave out the tech-
- nical details wherever possible. I'm planning a much more technical
- version if Surf is successful. Alot of people won't understand if you
- say "inverting the sample", but if you say "sounds like playing in a
- garage", they get the idea. I'm by no means an expert, and this is a good
- place to thank Jason Bell (my brother) and Na'im Ru for explanations,
- ideas, and even some source code.
-
- This is a beta copy of Surf and you'll notice that alot of "regular"
- features are missing. Surf has no way to delete portions of a WAV, mix,
- or insert other files, etc. These are of course in the works for future
- versions of Surf, but it seemed smarter to work on neat effects rather than
- editing functions. For the moment you can use Windows' Sound Recorder
- for most (albeit crude) editing functions. Surf is also currently
- limited to 8-bit monophonic sound editing.
-
- %%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%
- % %
- % If you have an idea for a function for Surf, drop me a line. %
- % My address is: %
- % %
- % James Bell %
- % 4511 Sherwood Trace Phone: (904) 372-3695 %
- % Gainesville, FL 32605 Internet: jb1@cis.ufl.edu %
- % %
- %%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%
-
- Surf is a file-based toolbox, which means that WAV files are never held
- in memory (except partially, during playback), so the only limitation on
- WAV file size is the size of your hard drive.
-
-
- Using Surf
- ----------
-
- To start up Surf, just copy the SURF.EXE file onto your hard drive and
- use Program Manager or File Manager to run SURF.EXE.
-
- You should see the Surf window appear with a status bar at the bottom.
-
- Choose "File...Open" and select a WAV file for editing.
-
- The status bar will display information about the WAV file you opened,
- and will look something like this:
-
- +----------------------------------------------------------------------+
- | File opened 22050 Hz (8-bit mono) 1.1 seconds (24255 bytes) |
- +----------------------------------------------------------------------+
-
-
-
- Interpreting the status bar
- ---------------------------
-
- The "22050 Hz" refers to the "Sample Rate" of the WAV file. This is the
- number of samples that were collected in one second during recording.
- For 8-bit recordings, a "sample" is one byte.
-
- You can verify the numbers for playback time ("1.1 seconds") and number
- of bytes ("24255 bytes") with a little math:
-
- (1.1 seconds) X (22050 samples/second) = 24255 samples
-
-
- You may hear of sample rates in the kilohertz (kHz), so note that
- "1000 Hz" is the same as "1 kHz".
-
- For various (technical) reasons the sample rate determines the highest
- frequency of sound that can be reproduced. The sample rate must be
- twice as high as the highest frequency to be recorded or played back.
-
- For reference, most people's speaking pitch is below 5000 Hz, and most of
- us cannot hear tones over 20,000 Hz. Below are some common sample rates:
-
- Sample Rate Highest Freq. Comment
- ----------- ------------- ----------------------------------------
- 4000 Hz 2000 Hz The slowest possible sample rate for
- many common sound devices*.
-
- 11025 Hz 5512 Hz A common sample rate (1/4 of CD rate).
-
- 12000 Hz 6000 Hz Highest possible (recording) sample rate
- for many common sound devices.
-
- 22050 Hz 11025 Hz A common sample rate (1/2 of CD rate).
-
- 23000 Hz 11500 Hz Highest possible (playback) sample rate
- for many common sound devices.
-
- 44100 Hz 22050 Hz Sample rate for CD-quality sound.
-
-
- * "common" = Creative Labs' SoundBlaster card
-
-
- Playing with Surf
- -----------------
-
- Once you have your sound file open, you're ready to start modifying the
- sound.
-
- There is a "button-bar" for easy access to many of the functions below.
-
- Here are some of the things you can do with Surf:
-
- Show - You can view the WAV file you're working on in three ways,
- all three views scale themselves to the current window size:
-
- The "Current" choice on the "Show" menu is the quickest way
- to look at the sound. It will select 1 sample out of several
- and draw it as one line on the screen.
-
- The "Compare" choice shows you the current sound as well as
- the previous one. This will let you compare, for example,
- the original samples with the sound after you've added echo.
-
- The "Extended" choice is slow, but gives a more accurate
- picture of the sound samples. It draws ALL the samples (on
- top of one another if necessary) in the window.
-
-
- Play - This (of course) plays the current sound. You can restart
- the playback by selecting Play again before the sample
- finishes. The playback is in the background, so you can
- continue editing while it is playing.
-
- Undo - This will "undo" the last function. After you undo, you can
- "redo" if you change your mind again.
-
-
- ReOpen - This will reopen the original file you started working with,
- effectivly throwing out your changes to the file.
-
-
- Save - Lets you save your all your changes to a WAV file.
-
-
- Add Echo - You can add three levels of artifical echo to your samples.
-
- The "Short" echo repeats about every 0.15 seconds and sounds
- like talking in a large room. This kind of echo is usually
- called "reverb".
-
- The "Medium" echo repeats about every 0.25 seconds and it
- sounds like the echo on a stadium P.A. system.
-
- The "Long" echo repeats about every 0.60 seconds and it is
- like the echo you hear if you shout from a mountaintop.
-
-
- Volume - You can change the volume level of the WAV file. You should
- take care using this - if you make the sample too loud,
- something called "clipping" happens and it sounds awful.
- Use the "Show" feature and make sure that you don't make
- the sound so loud that any samples shown reach the top of
- the display window.
-
- If you make a sample very loud or soft, don't expect to be
- able to change the volume back and have the same sound. It
- is similar to "washing out" the colors in a picture. You
- should try to keep the volume as high as possible without
- clipping. Check the display after each function to make
- sure the volume isn't too loud or soft.
-
- Take a WAV file and play around with the volume, it is useful
- to see what it looks and sounds like at each step.
-
-
- Continuous
- Play - Plays the current sound over and over. Surf will shrink to
- an icon during playback. When you double-click on Surf's
- icon, it stops playing.
-
- Smooth - Attempts to "even out" sharp changes in consecutive samples.
- This sort of "dampens" the sound, making it sound like it
- was played in the next room or under a blanket.
-
- Hiss - (Removing) Sets samples that are nearly "silent" to silence.
- This has the effect of removing the hiss that can be heard
- during long peiods of silence. The Heavy, Medium, and Light
- levels reflect what samples Surf will consider to be
- "nearly-silent". Note that if many samples are "silenced",
- it can make the speaker "pop" during playback. What happens
- is that once the smaller samples are removed, the larger ones
- that are left tend to "pop" the speaker abruptly. This can
- sometimes be worse than the hiss you were removing! You'll
- hear what I mean if you try this on a few sounds.
-
- (Adding) This adds random values to the samples of the sound,
- effectively creating hiss.
-
- Chorusing - This is bit like a varying echo. The idea is to add layers
- of slight echo to give the impression that a "chorus" is
- present instead of a single sound source. "Medium" effect
- usually has the best results. Try doing this function 1-3
- times, each on top of the last. With a suitable sample, it
- really can sound like a chorus.
-
- Inversion - This produces a sound like speaking in a room with concrete
- walls. It's quite a bit like playing the sample in a garage.
- Even more so if you Invert the sound a second or third time.
-
- Phazer-
- Chorus - This is something of a mix between a phaser and the chorus
- function. Like inversion, it only sonds good with some
- samples, others sound awful.
-
- Sample
- Rate - This is probably the most fun to play with. You can change
- the rate at which the samples are played. This will slow
- down or speed up the pitch and length (timewise) of the
- sound. As mentioned above, you should keep sample rates
- between 4000 Hz and 23,000 Hz.
-
- Shrink
- Audio - This can let you save some space with longer samples. What
- it does is remove every fourth sample and then decrease the
- sample rate by 25%. With some WAV files there is only a
- slight loss in quality, even when the file is "shrunk"
- 2-3 times. You'll have to decide if this quality-for-space
- tradeoff is useful for your files.
-
-
-
- Registering Surf
- ----------------
-
- Remember, if you find yourself "just playing around" with Surf for fun,
- you should register -- that's what it was designed for!
-
- You can register and get a license number for Surf in two ways:
-
- 1. Send me $10.00 and I'll send you a license number.
-
- -OR-
-
- 2. Send me $15.00 and I'll mail you a copy of the latest version.
-
-
- Once you enter your license number, you won't have to see that
- registration reminder every so often, and your license will be valid
- for all future versions of Surf.
-
- Please send your registration as:
-
- a) a check in U.S. dollars (drawn on a U.S. bank)
-
- b) a money order (e.g. Canadian postal, Bundepost, etc.)
-
- Obviously you can send U.S. currency, but I don't want to be responsible
- if the money gets "lost" on the way (although this has never happened in
- the past).
-
- Print and fill-out the ORDER.FRM file and send to:
-
- James Bell
- 4511 Sherwood Trace
- Gainesville, FL 32605
-
- Please contact me before you mail in your registration, there may be a way
- to register via credit card, I may have moved, etc. My phone number is:
- (904) 372-3695.
-
- You should definitely try to contact me via phone or e-mail first, but I
- promise that registrations sent to the Gainesville address will be
- fulfilled (it just may take a few days longer).
-
- My Internet e-mail address is: jb1@cis.ufl.edu.
-
- Prices are subject to change.
-
-
- The Future for Surf
- -------------------
-
- Functions & features planned for later releases of Surf:
-
- * Pitch adjustment WITHOUT changing the length of the playback time.
- In other words, shifting the frequencies up or down using Fourier
- transform. This function is already about 1/4 done.
-
- * Stereo and over 8-bit support (targeted for version 1.0).
-
- * Editing, mixing & inserting WAV files, clipboard cut and paste
- (targeted for version 1.0).
-
- * A specialized function to modify a WAV file so that it will sound
- better when played through the Windows 3.1 PC-Speaker driver.
-
- * Converting mono into "pseudostereo" by putting right channel
- slightly out of phase with left (targeted for version 1.0).
-
- * Better noise reduction (also using Fourier transform mentioned
- above). Ideally, giving you a digital graphic equalizer.
-
- * Perhaps some conversions from SND, VOC, AU, etc. formats to WAV.
-
-
- Please don't hesitate if you have other ideas for this list, call me!
-
-
- About Surf
- ----------
-
- Surf was created with QuickC for Windows and the Windows 3.1 SDK. Surf is
- roughly 1600 lines of code, and it took about two months to create this
- initial beta release.
-
- Surf is my second "major" Windows program. I also wrote Statline, a handy
- little status bar for Windows 3.x. Statline can show you the date, time,
- free memory, free system resources, etc. It can also launch programs,
- exit Windows quickly, keep a mini notepad, and more. You can register
- both Statline and Surf together, see the ORDER.FRM file or call me for
- details. End of plug.
-
- By the way, it has been noted that any sound editing/playback tool has
- the potential to damage either the user's hearing or playback equipment.
- For example, a sound could have the volume increased to a large amount,
- then be played back through an amplifier. The amp could conceivably
- "blow" the speaker or damage the eardrum. I will not be held liable for
- this sort of mishap, even if the sound was a result of a Surf function.
-
-
- About Me
- --------
-
- I have a BS in Computer Information Science from the University of Florida
- (class of '92). If your company needs an experienced Windows (2 years) or
- DOS (4 years) programmer, consider hiring me. Just think what a waste
- it'll be if I have to write boring programs for mainframes.
-
- If you are a programmer yourself, consider contacting me. I'm giving
- quite a bit of thought to forming a "Shareware alliance" of several
- programmers under a single roof. If you're spending more time sending out
- orders than programming, maybe this will interest you.
-
-
- Thanks for using Surf
-
- James Bell 06/15/92
-
-
-
- P.S. Surf is Copyright (C) 1992 James Bell
- "Windows" and "QuickC" are T.M. Microsoft Corp.
- "SoundBlaster" is T.M. Creative Labs Inc.
- Other trademarks mentioned are the property of their respective owners
-